Monday, June 13, 2011
Duke Nukem Forever Review: Gives Killzone 3 a Run for its Money
Duke Nukem Forever is releasing tomorrow and with our time with the king's return, we have to say we are deeply impressed. From the stellar graphics to the fantastic characters and story arch, there's nothing you can hate about the Duke's arrival.
Superb. Never have we seen shaders, rendering, or just flat out graphical quality in a game as it is represented in DNF. There are absolutely no glitches or pop-ups in Forever, which is rather impressive in today's gaming age. Oh, and the voice-overs and cutscenes are great, and by far outdoes what L.A. Noire has.
Duke Nukem Forever may have been in development for over 10 years, but don't be fooled--this does NOT look like a 10 year old game.
Slick. Accessible. Fun. Those are the three words that sum up Duke Nukem Forever's gameplay. While there are some hitches here and there, it still doesn't detract from the stellar experience. One minute you are running down a hall, the next you are shooting. Sometimes you even run down a hall while shooting, which really adds to the depth and experience. This new "run and gun" genre that Duke Nukem Forever is creating will without a doubt be replicated by future games from other franchises.
What really gets us is the witty remarks that Duke makes from time to time. Really, they are winners.
Forget everything that you've experienced in any Rockstar game, Halo, Killzone, or even God of War. Duke Nukem Forever takes the cake on them all, and by gollie we can't wait to hop back into it. If there were any other shooter out today that matches the quality of Forever's story arch, we'd love to see it.
The main story revolves around Duke Nukem roaming around and killing stuff. After killing stuff, he kills more stuff. Repetitive? No. Just downright original.
Overall: 10 out of 10